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Tuesday
03Nov2009

Electric Box on iPhone Getting Five Free New Levels!

As they say, you can never have enough of a good thing! And in the case of iPhone/iPod Touch owners, the good thing comes in the form of a brand-new level pack for our popular App Store game, Electric Box! The downloadable game came with 50 levels originally, which we updated in September to include ten more levels. 

We're happy to announce that we've just submitted an update for Electric Box that will add five new levels to the game, bringing the grand total to **65** brainbending physics puzzles in one sweet game. Did we mention that this update is free to all paid owners of the game? 

You can head over to our Facebook fan page to check out a sneak peek of all five new levels. No spoilers, though! We're only showing you the puzzle, not the solution or the items you'll use on each level. ;D

The update is currently undergoing review by Apple, and we're hoping that it will be available by the end of the week. If you've already bought a copy of Electric Box, the update will show up in the 'Applications' section of your iTunes Library when it is released. 

If you haven't bought a copy... what exactly are you waiting for? There's a free demo version with 10 levels if you're risk-averse, and we bet you'll be jonesing for more when those are done. 

Don't have an iPhone or iPod Touch? You can play Electric Box right on Candystand.com! Additional user-generated levels are available, too. 

Monday
02Nov2009

Vector TD on PSP: It's Coming!

This is the PSP Mini game we've been hyping for the last few weeks -- popular Candystand tower defense game Vector TD is coming to the PSP! We currently have a build of the game running on a devkit PlayStation Portable in the office, and it's looking really sweet. We'll post more screens and video in the coming weeks before the game releases as a PSP Mini on the PlayStation Network (we're hoping to have it done by the holidays) -- stay tuned!

Monday
02Nov2009

Interview: Copy Cat Developer Adam Abeshouse

Did you know that one of our most popular games was developed by a high schooler? It impressed us, too -- match-the-painting puzzler Copy Cat on Candystand.com launched just over a month ago and has already garnered serious praise from sites such as Jay is Games and Gamezebo. We were able to have a quick chat with the developer himself, Adam Abeshouse, in between finishing his senior year and applying to colleges. Check out the interview below!

Tell us about the development of Copy Cat. 
I started development after I came up with the idea on a college visit last February. I had been tossing around the idea of reverse-engineering something for a couple of months and all of a sudden in a car ride, the idea for Copy Cat hit me. I worked non-stop on the main game for about 5 or 6 months, then finished up the level editor in a few weeks. It was tough a lot of the time because I had to balance my school workload and it was a pretty large project.

What kinds of games inspired you to create the game?
I was heavily inspired by the reverse-engineering theme of Bart Bonte's great Factory Balls. More abstractly, I was inspired by the trend of “physics games” to give the player a sort of sandbox environment in which anything goes to complete the puzzle. With Copy Cat, I wanted to do the same by giving the player an ultimate goal and any number of ways to get there.

What are you working on next?
Right now I'm throwing around ideas about an online board game-type puzzler (think Minesweeper) and I'm working on a game inspired by some things I've learned in Physics.

What are your favorite games to play?
My favorite games are of the genre “puzzle-platformer.” For the last few months I've been completely obsessed with Jonathan Blow's “Braid.” I also really enjoy most things by Edmund McMillen, most recently Spewer, and I'm a big fan of so-called “art game” developers, like Jason Rohrer, Gregory Weir, and Daniel Benmergui. I have also really been into Tom Sennett and Matt Thorson's “RunMan: Race Across the World,” and Erik Svedang's “Blueberry Garden.”

Play Copy Cat now >

Download Copy Cat for the iPhone/iPod Touch >

Friday
30Oct2009

This Week in Games, Oct. 26 - 30 

Your weekly wrap-up of casual, social and video gaming news. Got a news tip? Send it to robin@funtank.com

Game Releases


Our crossword/paint by numbers brainteaser, Picma, launched this week! We've shaved a few years off our life by trying to crack the image in each of the game's 100+ puzzles. Have you played yet? 

Move over Guitar Hero, DJ Hero's arrived. The newest game to feature a plastic peripheral, DJ Hero lets you live out your record-spinning party-rocking dreams -- with 80 mashup songs and a turntable, the only thing we're missing is a pair of gigantic headphones to clutch while we're bobbing our heads to the beat. 

The last episode of Grand Theft Auto IV has arrived on the Xbox Live Marketplace and retail stores. The Ballad of Gay Tony extends the storyline of the main game, following new protagonist Luis Lopez as he navigates the glitz and glamour of Liberty City. Among other things, the expansion features base-jumping and tank-driving. Yeah, it's pretty cool. 

Racing devotees got Forza Motorsport 3 this week, a driving game featuring hyper-realistic cars, tons of customization and a built-in video editor. Decals, tuned setups and videos created can also be downloaded and shared (even sold!) with the game's storefront. Earning money by creating content for a popular 360 game? Sounds like our life goal!

News


Mashable's Open Web Awards are now open for nomations! You know who could use a nomination? Candystand for the 'Most Creative Use of Facebook Connect' category! You can vote once a day -- so please do!

You might be trick-or-treating tomorrow night, but what will you do during the day? Games.com and Gamezebo's Halloween casual game roundups might just be the thing to tie you over. 

Changes are coming to Facebook which may change the way social gamers are notified of activities in and around games such as Mafia Wars, Farmville and Pet Society. The social network's messaging system will be used for communication between users (invitations to games, gifts, etc) while email will be used for interactions between application developers and users. Games will also get their own section on a redesigned homepage. 

Friday
30Oct2009

Preview: Clockwords Prelude on Candystand.com

Clear your schedules next week - Monday's new game release is going to be a gigantic timesink (we should know - less work got done at Candystand this week precisely because of this game). Clockwords: Prelude is coming to the site, and it's seriously addictive.

Clockwords is part typing game, part tower defense -- you'll need to type as many words as possible to defeat enemy spiders coming to steal your secrets (the story's a little bizarre, but we went with it). Using letters in the chamber will increase the damage you deal. After each level, you'll also have the chance to 'transmute' letters so they are worth more damage each time you use them. 

And like all new Candystand games, you'll be able to earn and show off a brand new gold/silver/bronzeTrophy for doing well. 

"I can just type any random word? This sounds easy."

That's what we thought too, until we realized that coming up with long words on the fly is far more difficult than it initially looks. At one point, six of us were gathered around a computer yelling words/themes out ("Types of Diseases!" "Dinosaurs!" "Members of the Village People!") -- quite a sight to behold. 

Check out the video below for a quick peek at the game before it launches on our site on Monday.