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Browsing Posts Tagged 'puzzle game'

Candystand Labs: Logica

Robin Yang on January 7, 2010 at 6:47 pm | Add a Comment

Candystand Labs is a new series on our blog where we highlight free flash games that haven’t made it onto the main Candystand.com site. While they won’t award tickets or trophies, we’re hoping you’ll like some of these games for what they are: bite-sized fun. It’s an experiment to introduce new games to our audience – that’s why we’re calling it Labs. :) And hey, no ads!

Logica (formerly Maze of Squares) is a brainy puzzler where you have to figure out the solution for each level using only a few hints and the power of well, logic! Check out the first few ‘Training’ puzzles to get a sense of how the game works. Then move onto the Easy and Medium modes (and if you’ve got those covered, tackle the ten Hard puzzles — but don’t say we didn’t warn you).

Tips: Some of the puzzles have literal instructions, in others, figuring out the instructions is half the battle :) Once you’ve completed a puzzle, “Maze Complete” will appear (you’ll have to click ‘Level Menu’ to return to the puzzle selection screen). Keep an open mind, and if you need help, you can always check out the Logica walkthrough for full puzzle solutions (don’t tell your friends, though).

Like Logica? Hate it? Can’t get past level one? Leave us a comment, tell us what you think!
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Filed under: Labs

Preview: Portal Meets Star Wars and Wall-E in ‘R.I.F.T’

Robin Yang on November 12, 2009 at 5:31 pm | Add a Comment

riftYes, we just threw a ton of pop/video game references out there. But don’t let those inspirations fool you — R.I.F.T. is an imaginative, original puzzle-platformer we’re launching next Thursday. It features retro-inspired graphics, a sweet chip-tune soundtrack, and the cutest robot we’ve seen since Pixar’s 2008 creation.

Your goal as a R.I.F.T. (stands for Robotic somewhat Intelligent Food Transporter) is to fetch a piece of cake (what’s up, Portal?) in each level to feed your blubbery master, who might pass as Jabba the Hut’s pink-hued bespectacled cousin. We’re also pretty sure the blue and orange-tinted teleporters are an homage to Valve’s critically acclaimed first-person gravity game, too.

Check out the trailer above, then head over to our Facebook fan page to see more screens from the game — we’re excited to bring it exclusively to Candystand with Trophies and leaderboards next Thursday!

Interview: Copy Cat Developer Adam Abeshouse

Robin Yang on November 2, 2009 at 4:00 pm | Add a Comment

Did you know that one of our most popular games was developed by a high schooler? It impressed us, too — match-the-painting puzzler Copy Cat on Candystand.com launched just over a month ago and has already garnered serious praise from sites such as Jay is Games and Gamezebo. We were able to have a quick chat with the developer himself, Adam Abeshouse, in between finishing his senior year and applying to colleges. Check out the interview below!

Tell us about the development of Copy Cat. 
I started development after I came up with the idea on a college visit last February. I had been tossing around the idea of reverse-engineering something for a couple of months and all of a sudden in a car ride, the idea for Copy Cat hit me. I worked non-stop on the main game for about 5 or 6 months, then finished up the level editor in a few weeks. It was tough a lot of the time because I had to balance my school workload and it was a pretty large project.

What kinds of games inspired you to create the game?
I was heavily inspired by the reverse-engineering theme of Bart Bonte’s great Factory Balls. More abstractly, I was inspired by the trend of “physics games” to give the player a sort of sandbox environment in which anything goes to complete the puzzle. With Copy Cat, I wanted to do the same by giving the player an ultimate goal and any number of ways to get there.

What are you working on next?
Right now I’m throwing around ideas about an online board game-type puzzler (think Minesweeper) and I’m working on a game inspired by some things I’ve learned in Physics.

What are your favorite games to play?
My favorite games are of the genre “puzzle-platformer.” For the last few months I’ve been completely obsessed with Jonathan Blow’s “Braid.” I also really enjoy most things by Edmund McMillen, most recently Spewer, and I’m a big fan of so-called “art game” developers, like Jason Rohrer, Gregory Weir, and Daniel Benmergui. I have also really been into Tom Sennett and Matt Thorson’s “RunMan: Race Across the World,” and Erik Svedang’s “Blueberry Garden.”

Play Copy Cat now >

Download Copy Cat for the iPhone/iPod Touch >

Preview: Picma on Candystand

Robin Yang on October 28, 2009 at 7:43 pm | Add a Comment

Our new game launching tomorrow: Picma! It’s a classic puzzle game known by many other names (Picross, Paint by Numbers, Japanese Crosswords, etc) with a simple premise: complete the image in each grid by filling in the correct squares. The number of squares in each row/column is indicated on the side of the grid (it’s like the answer to the puzzle is already there… except it’s not actually that easy!). Check out the screens below to get a taste of the game.

   

We’ll be launching Picma live on the site tomorrow morning, so make sure you check back and play! Like all of our new games, you’ll be able to win tickets and a gold/silver/bronze trophy for playing, too. Here’s what they new trophies look like: 

Filed under: Candystand Games, Previews